190 lines
4.4 KiB
Markdown
190 lines
4.4 KiB
Markdown
# VGA text
|
|
Hello. Today I succesfully made a `println!` macro.
|
|
|
|
## std
|
|
To following conventions I decided to make a `std` library. To do this I made a workspace in `kernel/`.
|
|
|
|
`kernel/Cargo.toml`
|
|
```toml
|
|
[package]
|
|
name = "kernel"
|
|
version = "0.1.0"
|
|
edition = "2021"
|
|
|
|
[workspace]
|
|
members = ["std"]
|
|
|
|
[dependencies]
|
|
std = { path = "std" }
|
|
```
|
|
|
|
## lib.rs
|
|
To not have one big spaghetti file I separated out all the individal modules into different files.
|
|
`kernel/std/src/lib.rs`
|
|
```rust
|
|
#![no_std]
|
|
|
|
pub mod vga_buffer;
|
|
```
|
|
|
|
## vga_buffer.rs
|
|
First step for a VGA text driver is to be able to represent data.
|
|
|
|
`kernel/std/src/lib.rs`
|
|
```rust
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
|
#[repr(u8)]
|
|
pub enum Color {
|
|
Black = 0,
|
|
Blue = 1,
|
|
Green = 2,
|
|
Cyan = 3,
|
|
Red = 4,
|
|
Magenta = 5,
|
|
Brown = 6,
|
|
LightGray = 7,
|
|
DarkGray = 8,
|
|
LightBlue = 9,
|
|
LightGreen = 10,
|
|
LightCyan = 11,
|
|
LightRed = 12,
|
|
Pink = 13,
|
|
Yellow = 14,
|
|
White = 15,
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
|
#[repr(transparent)] // Store this as a u8
|
|
pub struct ColorCode(u8);
|
|
|
|
impl ColorCode {
|
|
pub fn new(foreground: Color, background: Color) -> ColorCode {
|
|
ColorCode((background as u8) << 4 | (foreground as u8))
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
|
#[repr(C)] // Tells rust to store this like a struct in C, i.e. store this as 2 bytes
|
|
struct ScreenChar {
|
|
ascii_character: u8,
|
|
color_code: ColorCode,
|
|
}
|
|
|
|
const BUFFER_HEIGHT: usize = 25;
|
|
const BUFFER_WIDTH: usize = 80;
|
|
|
|
#[repr(transparent)]
|
|
struct Buffer {
|
|
chars: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT],
|
|
}
|
|
```
|
|
|
|
Now I can represent the VGA text buffer. To write to this I want to make a writer struct that implements `fmt::Write`.
|
|
```rust
|
|
pub struct Writer {
|
|
col: usize,
|
|
row: usize,
|
|
buffer: &'static mut Buffer,
|
|
}
|
|
|
|
impl Writer {
|
|
pub fn write_byte(&mut self, byte: u8) {
|
|
self.write_byte_color(byte, ColorCode::new(Color::White, Color::Black));
|
|
}
|
|
|
|
pub fn write_byte_color(&mut self, byte: u8, color: ColorCode) {
|
|
match byte {
|
|
b'\n' => self.new_line(),
|
|
byte => {
|
|
if self.col >= BUFFER_WIDTH {
|
|
self.new_line();
|
|
}
|
|
|
|
let row = self.row;
|
|
let col = self.col;
|
|
|
|
let color_code = color;
|
|
self.buffer.chars[row][col] = ScreenChar {
|
|
ascii_character: byte,
|
|
color_code,
|
|
};
|
|
self.col += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn write_string(&mut self, s: &str) {
|
|
self.write_string_color(s, ColorCode::new(Color::White, Color::Black));
|
|
}
|
|
|
|
pub fn write_string_color(&mut self, s: &str, color: ColorCode) {
|
|
for char in s.bytes() {
|
|
match char {
|
|
0x20..=0x7e | b'\n' => self.write_byte_color(char, color), // Ascii Character
|
|
_ => self.write_byte(0xfe), // Non ascii
|
|
}
|
|
}
|
|
}
|
|
|
|
fn new_line(&mut self) {
|
|
self.row += 1;
|
|
self.col = 0;
|
|
}
|
|
}
|
|
|
|
impl fmt::Write for Writer {
|
|
fn write_str(&mut self, s: &str) -> fmt::Result {
|
|
self.write_string(s);
|
|
Ok(())
|
|
}
|
|
}
|
|
```
|
|
|
|
The problem now becomes that I can create a `Writer` but I don't have a global position, so it will just overwrite what I wrote last time. To solve this I can use a static variable. But a static variable won't be mutable. This can be solved with `Mutex` in the spin crate and `lazy_static`.
|
|
|
|
`kernel/std/Cargo.toml`
|
|
```toml
|
|
[package]
|
|
name = "std"
|
|
version = "0.1.0"
|
|
edition = "2021"
|
|
|
|
[dependencies]
|
|
lazy_static = { version = "1.4.0", features = ["spin_no_std"] }
|
|
spin = "0.9.8"
|
|
```
|
|
|
|
and to make a static variable I wrote (copied from [here](https://os.phil-opp.com/vga-text-mode/)) this
|
|
```rust
|
|
lazy_static! {
|
|
pub static ref WRITER: Mutex<Writer> = Mutex::new(Writer {
|
|
col: 0,
|
|
row: 0,
|
|
buffer: unsafe { &mut *(0xB8000 as *mut Buffer) },
|
|
});
|
|
}
|
|
```
|
|
in `kernel/std/src/vga_buffer.rs`.
|
|
|
|
Last step is just to add a function and 2 macros
|
|
```rust
|
|
#[doc(hidden)]
|
|
pub fn _print(args: fmt::Arguments) {
|
|
WRITER.lock().write_fmt(args).unwrap()
|
|
}
|
|
|
|
#[macro_export]
|
|
macro_rules! print {
|
|
($($arg:tt)*) => ($crate::vga_buffer::_print(format_args!($($arg)*)));
|
|
}
|
|
|
|
#[macro_export]
|
|
macro_rules! println {
|
|
() => ($crate::print!("\n"));
|
|
($($arg:tt)*) => ($crate::print!("{}\n", format_args!($($arg)*)));
|
|
}
|
|
```
|
|
|
|
Huge thanks to @phil-opp for [os.phil-opp.com](https://os.phil-opp.com/)
|
|
|