4.4 KiB
VGA text
Hello. Today I succesfully made a println!
macro.
std
To following conventions I decided to make a std
library. To do this I made a workspace in kernel/
.
kernel/Cargo.toml
[package]
name = "kernel"
version = "0.1.0"
edition = "2021"
[workspace]
members = ["std"]
[dependencies]
std = { path = "std" }
lib.rs
To not have one big spaghetti file I separated out all the individal modules into different files.
kernel/std/src/lib.rs
#![no_std]
pub mod vga_buffer;
vga_buffer.rs
First step for a VGA text driver is to be able to represent data.
kernel/std/src/lib.rs
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(u8)]
pub enum Color {
Black = 0,
Blue = 1,
Green = 2,
Cyan = 3,
Red = 4,
Magenta = 5,
Brown = 6,
LightGray = 7,
DarkGray = 8,
LightBlue = 9,
LightGreen = 10,
LightCyan = 11,
LightRed = 12,
Pink = 13,
Yellow = 14,
White = 15,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(transparent)] // Store this as a u8
pub struct ColorCode(u8);
impl ColorCode {
pub fn new(foreground: Color, background: Color) -> ColorCode {
ColorCode((background as u8) << 4 | (foreground as u8))
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(C)] // Tells rust to store this like a struct in C, i.e. store this as 2 bytes
struct ScreenChar {
ascii_character: u8,
color_code: ColorCode,
}
const BUFFER_HEIGHT: usize = 25;
const BUFFER_WIDTH: usize = 80;
#[repr(transparent)]
struct Buffer {
chars: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT],
}
Now I can represent the VGA text buffer. To write to this I want to make a writer struct that implements fmt::Write
.
pub struct Writer {
col: usize,
row: usize,
buffer: &'static mut Buffer,
}
impl Writer {
pub fn write_byte(&mut self, byte: u8) {
self.write_byte_color(byte, ColorCode::new(Color::White, Color::Black));
}
pub fn write_byte_color(&mut self, byte: u8, color: ColorCode) {
match byte {
b'\n' => self.new_line(),
byte => {
if self.col >= BUFFER_WIDTH {
self.new_line();
}
let row = self.row;
let col = self.col;
let color_code = color;
self.buffer.chars[row][col] = ScreenChar {
ascii_character: byte,
color_code,
};
self.col += 1;
}
}
}
pub fn write_string(&mut self, s: &str) {
self.write_string_color(s, ColorCode::new(Color::White, Color::Black));
}
pub fn write_string_color(&mut self, s: &str, color: ColorCode) {
for char in s.bytes() {
match char {
0x20..=0x7e | b'\n' => self.write_byte_color(char, color), // Ascii Character
_ => self.write_byte(0xfe), // Non ascii
}
}
}
fn new_line(&mut self) {
self.row += 1;
self.col = 0;
}
}
impl fmt::Write for Writer {
fn write_str(&mut self, s: &str) -> fmt::Result {
self.write_string(s);
Ok(())
}
}
The problem now becomes that I can create a Writer
but I don't have a global position, so it will just overwrite what I wrote last time. To solve this I can use a static variable. But a static variable won't be mutable. This can be solved with Mutex
in the spin crate and lazy_static
.
kernel/std/Cargo.toml
[package]
name = "std"
version = "0.1.0"
edition = "2021"
[dependencies]
lazy_static = { version = "1.4.0", features = ["spin_no_std"] }
spin = "0.9.8"
and to make a static variable I wrote (copied from here) this
lazy_static! {
pub static ref WRITER: Mutex<Writer> = Mutex::new(Writer {
col: 0,
row: 0,
buffer: unsafe { &mut *(0xB8000 as *mut Buffer) },
});
}
in kernel/std/src/vga_buffer.rs
.
Last step is just to add a function and 2 macros
#[doc(hidden)]
pub fn _print(args: fmt::Arguments) {
WRITER.lock().write_fmt(args).unwrap()
}
#[macro_export]
macro_rules! print {
($($arg:tt)*) => ($crate::vga_buffer::_print(format_args!($($arg)*)));
}
#[macro_export]
macro_rules! println {
() => ($crate::print!("\n"));
($($arg:tt)*) => ($crate::print!("{}\n", format_args!($($arg)*)));
}
Huge thanks to @phil-opp for os.phil-opp.com