492 lines
16 KiB
C++
492 lines
16 KiB
C++
// Splay tree utilities -*- C++ -*-
|
|
// Copyright (C) 2020-2023 Free Software Foundation, Inc.
|
|
//
|
|
// This file is part of GCC.
|
|
//
|
|
// GCC is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU General Public License as published by the Free
|
|
// Software Foundation; either version 3, or (at your option) any later
|
|
// version.
|
|
//
|
|
// GCC is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
|
// for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with GCC; see the file COPYING3. If not see
|
|
// <http://www.gnu.org/licenses/>.
|
|
|
|
// Implement splay tree node accessors for a class that stores its
|
|
// two child nodes in a member variable of the form:
|
|
//
|
|
// Node m_children[2];
|
|
template<typename Node>
|
|
class default_splay_tree_accessors
|
|
{
|
|
public:
|
|
using node_type = Node;
|
|
|
|
static auto
|
|
child (node_type node, unsigned int index)
|
|
-> decltype (node->m_children[index]) &
|
|
{
|
|
return node->m_children[index];
|
|
}
|
|
};
|
|
|
|
// Implement splay tree node accessors for a class that stores its
|
|
// two child nodes in a member variable of the form:
|
|
//
|
|
// Node m_children[2];
|
|
//
|
|
// and also stores its parent node in a member variable of the form:
|
|
//
|
|
// Node m_parent;
|
|
template<typename Node>
|
|
class default_splay_tree_accessors_with_parent
|
|
: public default_splay_tree_accessors<Node>
|
|
{
|
|
public:
|
|
using node_type = Node;
|
|
|
|
static auto
|
|
parent (node_type node) -> decltype (node->m_parent) &
|
|
{
|
|
return node->m_parent;
|
|
}
|
|
};
|
|
|
|
// Base is a splay tree accessor class for nodes that have no parent field.
|
|
// Base therefore provides a Base::child method but does not provide a
|
|
// Base::parent method. Extend Base with dummy routines for setting the
|
|
// parent, which is a no-op when the parent is not stored.
|
|
template<typename Base>
|
|
class splay_tree_accessors_without_parent : public Base
|
|
{
|
|
public:
|
|
using typename Base::node_type;
|
|
|
|
static void set_parent (node_type, node_type) {}
|
|
};
|
|
|
|
// Base is splay tree accessor class for nodes that have a parent field.
|
|
// Base therefore provides both Base::child and Base::parent methods.
|
|
// Extend Base with routines for setting the parent.
|
|
template<typename Base>
|
|
class splay_tree_accessors_with_parent : public Base
|
|
{
|
|
public:
|
|
using typename Base::node_type;
|
|
|
|
// Record that NODE's parent is now NEW_PARENT.
|
|
static void
|
|
set_parent (node_type node, node_type new_parent)
|
|
{
|
|
Base::parent (node) = new_parent;
|
|
}
|
|
};
|
|
|
|
// A base class that provides some splay tree operations that are common
|
|
// to both rooted_splay_tree and rootless_splay_tree.
|
|
//
|
|
// Nodes in the splay tree have type Accessors::node_type; this is
|
|
// usually a pointer type. The Accessors class provides the following
|
|
// static member functions for accessing nodes:
|
|
//
|
|
// - Accessors::child (NODE, INDEX)
|
|
// INDEX is guaranteed to be 0 or 1. If INDEX is 0, return a reference
|
|
// to where NODE's left child is stored, otherwise return a reference
|
|
// to where NODE's right child is stored.
|
|
//
|
|
// - Accessors::set_parent (NODE, PARENT)
|
|
// Record that NODE's parent node is now PARENT.
|
|
template<typename Accessors>
|
|
class base_splay_tree : protected Accessors
|
|
{
|
|
public:
|
|
using typename Accessors::node_type;
|
|
|
|
// INDEX is either 0 or 1. If INDEX is 0, insert CHILD immediately
|
|
// before NODE, otherwise insert CHILD immediately after NODE.
|
|
//
|
|
// Complexity: O(1).
|
|
static void insert_child (node_type node, unsigned int index,
|
|
node_type child);
|
|
|
|
// Print NODE and its child nodes to PP for debugging purposes,
|
|
// using PRINTER (PP, N) to print the data for node N.
|
|
template<typename Printer>
|
|
static void print (pretty_printer *pp, node_type node, Printer printer);
|
|
|
|
protected:
|
|
using Accessors::set_parent;
|
|
|
|
static node_type get_child (node_type, unsigned int);
|
|
static void set_child (node_type, unsigned int, node_type);
|
|
static node_type promote_child (node_type, unsigned int);
|
|
static void promote_child (node_type, unsigned int, node_type);
|
|
|
|
template<unsigned int N>
|
|
static node_type splay_limit (node_type);
|
|
|
|
static node_type remove_node_internal (node_type);
|
|
|
|
template<typename Printer>
|
|
static void print (pretty_printer *pp, node_type node, Printer printer,
|
|
char, vec<char> &);
|
|
};
|
|
|
|
// This class provides splay tree routines for cases in which the root
|
|
// of the splay tree is known. It works with both nodes that store
|
|
// their parent node and nodes that don't.
|
|
//
|
|
// The class is lightweight: it only contains a single root node.
|
|
template<typename Accessors>
|
|
class rooted_splay_tree : public base_splay_tree<Accessors>
|
|
{
|
|
using parent = base_splay_tree<Accessors>;
|
|
|
|
public:
|
|
using typename Accessors::node_type;
|
|
|
|
protected:
|
|
// The root of the splay tree, or node_type () if the tree is empty.
|
|
node_type m_root;
|
|
|
|
public:
|
|
rooted_splay_tree () : m_root () {}
|
|
|
|
// Construct a tree with the specified root node.
|
|
rooted_splay_tree (node_type root) : m_root (root) {}
|
|
|
|
// Return the root of the tree.
|
|
node_type root () const { return m_root; }
|
|
|
|
// Return true if the tree contains any nodes.
|
|
explicit operator bool () const { return m_root; }
|
|
|
|
// Dereference the root node.
|
|
node_type operator-> () { return m_root; }
|
|
|
|
// Insert NEW_NODE into the splay tree, if no equivalent node already
|
|
// exists. For a given node N, COMPARE (N) should return:
|
|
//
|
|
// - a negative value if NEW_NODE should come before N
|
|
// - zero if NEW_NODE and N are the same
|
|
// - a positive value if NEW_NODE should come after N
|
|
//
|
|
// Return true if NEW_NODE was inserted.
|
|
//
|
|
// On return, NEW_NODE or its equivalent is the root of the tree.
|
|
//
|
|
// Complexity: amortized O(C log N), worst-cast O(C N), where C is
|
|
// the complexity of the comparison.
|
|
template<typename Comparator>
|
|
bool insert (node_type new_node, Comparator compare);
|
|
|
|
// Insert NEW_NODE into the splay tree, given that NEW_NODE is the
|
|
// maximum node of the new tree. On return, NEW_NODE is also the
|
|
// root of the tree.
|
|
//
|
|
// Complexity: O(1).
|
|
void insert_max_node (node_type new_node);
|
|
|
|
// Splice NEXT_TREE onto this one, given that all nodes in NEXT_TREE
|
|
// are greater than the maximum node in this tree. NEXT_TREE should
|
|
// not be used afterwards.
|
|
//
|
|
// Complexity: O(1) if the root of the splay tree is already the maximum
|
|
// node. Otherwise amortized O(log N), worst-cast O(N).
|
|
void splice_next_tree (rooted_splay_tree next_tree);
|
|
|
|
// The root of the tree is currently the maximum node. Replace it
|
|
// with NEW_NODE.
|
|
//
|
|
// Complexity: O(1).
|
|
void replace_max_node_at_root (node_type new_node);
|
|
|
|
// Remove the root node of the splay tree.
|
|
//
|
|
// Complexity: O(1) if removing the maximum or minimum node.
|
|
// Otherwise amortized O(log N), worst-cast O(N).
|
|
void remove_root ();
|
|
|
|
// Split the left child of the current root out into a separate tree
|
|
// and return the new tree.
|
|
rooted_splay_tree split_before_root ();
|
|
|
|
// Split the right child of the current root out into a separate tree
|
|
// and return the new tree.
|
|
rooted_splay_tree split_after_root ();
|
|
|
|
// If the root is not the minimum node of the splay tree, bring the previous
|
|
// node to the root and return true, otherwise return false.
|
|
//
|
|
// Complexity: amortized O(log N), worst-cast O(N).
|
|
bool splay_prev_node ();
|
|
|
|
// If the root is not the maximum node of the splay tree, bring the next
|
|
// node to the root and return true, otherwise return false.
|
|
//
|
|
// Complexity: amortized O(log N), worst-cast O(N).
|
|
bool splay_next_node ();
|
|
|
|
// Bring the minimum node of the splay tree to the root.
|
|
//
|
|
// Complexity: amortized O(log N), worst-cast O(N).
|
|
void splay_min_node ();
|
|
|
|
// Bring the maximum node of the splay tree to the root.
|
|
//
|
|
// Complexity: amortized O(log N), worst-cast O(N).
|
|
void splay_max_node ();
|
|
|
|
// Return the minimum node of the splay tree, or node_type () if the
|
|
// tree is empty. On return, the minimum node (if any) is also the
|
|
// root of the tree.
|
|
//
|
|
// Complexity: amortized O(log N), worst-cast O(N).
|
|
node_type min_node ();
|
|
|
|
// Return the maximum node of the splay tree, or node_type () if the
|
|
// tree is empty. On return, the maximum node (if any) is also the
|
|
// root of the tree.
|
|
//
|
|
// Complexity: amortized O(log N), worst-cast O(N).
|
|
node_type max_node ();
|
|
|
|
// Search the splay tree. For a given node N, COMPARE (N) should return:
|
|
//
|
|
// - a negative value if N is bigger than the node being searched for
|
|
// - zero if N is the node being searched for
|
|
// - a positive value if N is smaller than the node being searched for
|
|
//
|
|
// If the node that COMPARE is looking for exists, install it as the root
|
|
// node of the splay tree. Otherwise, arbitrarily pick either:
|
|
//
|
|
// - the maximum node that is smaller than the node being searched for or
|
|
// - the minimum node that is bigger than the node being searched for
|
|
//
|
|
// and install that node as the root instead.
|
|
//
|
|
// Return the result of COMPARE for the new root.
|
|
//
|
|
// This form of lookup is intended for cases in which both the following
|
|
// are true:
|
|
//
|
|
// (a) The work that COMPARE needs to do to detect if a node is too big
|
|
// is the same as the work that COMPARE needs to do to detect if a
|
|
// node is too small. (This is not true of range comparisons,
|
|
// for example.)
|
|
//
|
|
// (b) COMPARE is (or might be) relatively complex.
|
|
//
|
|
// This form of lookup is also useful if the items being compared naturally
|
|
// provide a <=>-style comparison result, without the result having to be
|
|
// forced by the equivalent of a ?: expression.
|
|
//
|
|
// The implementation only invokes COMPARE once per node.
|
|
//
|
|
// Complexity: amortized O(C log N), worst-cast O(C N), where C is
|
|
// the complexity of the comparison.
|
|
template<typename Comparator>
|
|
auto lookup (Comparator compare) -> decltype (compare (m_root));
|
|
|
|
// Search the splay tree. For a given node N, WANT_SOMETHING_SMALLER (N)
|
|
// is true if N is too big and WANT_SOMETHING_BIGGER (N) is true if N
|
|
// is too small. Both functions return false if N is the node being
|
|
// searched for.
|
|
//
|
|
// If the node that is being searched for exists, install it as the root
|
|
// node of the splay tree and return 0. Otherwise, arbitrarily choose
|
|
// between these two options:
|
|
//
|
|
// - Install the maximum node that is smaller than the node being
|
|
// searched for as the root of the splay tree and return 1.
|
|
//
|
|
// - Install the minimum node that is bigger than the node being
|
|
// searched for and return -1.
|
|
//
|
|
// This form of lookup is intended for cases in which either of the
|
|
// following are true:
|
|
//
|
|
// (a) WANT_SOMETHING_SMALLER and WANT_SOMETHING_BIGGER test different
|
|
// parts of the node's data. For example, when comparing ranges,
|
|
// WANT_SOMETHING_SMALLER would test the lower limit of the given
|
|
// node's range while WANT_SOMETHING_BIGGER would test the upper
|
|
// limit of the given node's range.
|
|
//
|
|
// (b) There is no significant overhead to calling both
|
|
// WANT_SOMETHING_SMALLER and WANT_SOMETHING_BIGGER for the same node.
|
|
//
|
|
// Complexity: amortized O(C log N), worst-cast O(C N), where C is
|
|
// the complexity of the comparisons.
|
|
template<typename LeftPredicate, typename RightPredicate>
|
|
int lookup (LeftPredicate want_something_smaller,
|
|
RightPredicate want_something_bigger);
|
|
|
|
// Keep the ability to print subtrees.
|
|
using parent::print;
|
|
|
|
// Print the tree to PP for debugging purposes, using PRINTER (PP, N)
|
|
// to print the data for node N.
|
|
template<typename Printer>
|
|
void print (pretty_printer *pp, Printer printer) const;
|
|
|
|
protected:
|
|
using parent::get_child;
|
|
using parent::set_child;
|
|
using parent::promote_child;
|
|
|
|
using parent::set_parent;
|
|
|
|
template<unsigned int N>
|
|
bool splay_neighbor ();
|
|
};
|
|
|
|
// Provide splay tree routines for nodes of type Accessors::node_type,
|
|
// which doesn't have a parent field. Use Accessors::child to access
|
|
// the children of a node.
|
|
template<typename Accessors>
|
|
using splay_tree_without_parent
|
|
= rooted_splay_tree<splay_tree_accessors_without_parent<Accessors>>;
|
|
|
|
// A splay tree for nodes of type Node, which is usually a pointer type.
|
|
// The child nodes are stored in a member variable:
|
|
//
|
|
// Node m_children[2];
|
|
//
|
|
// Node does not have a parent field.
|
|
template<typename Node>
|
|
using default_splay_tree
|
|
= splay_tree_without_parent<default_splay_tree_accessors<Node>>;
|
|
|
|
// A simple splay tree node that stores a value of type T.
|
|
template<typename T>
|
|
class splay_tree_node
|
|
{
|
|
friend class default_splay_tree_accessors<splay_tree_node *>;
|
|
|
|
public:
|
|
splay_tree_node () = default;
|
|
splay_tree_node (T value) : m_value (value), m_children () {}
|
|
|
|
T &value () { return m_value; }
|
|
const T &value () const { return m_value; }
|
|
|
|
private:
|
|
T m_value;
|
|
splay_tree_node *m_children[2];
|
|
};
|
|
|
|
// A splay tree whose nodes hold values of type T.
|
|
template<typename T>
|
|
using splay_tree = default_splay_tree<splay_tree_node<T> *>;
|
|
|
|
// Provide splay tree routines for cases in which the root of the tree
|
|
// is not explicitly stored.
|
|
//
|
|
// The nodes of the tree have type Accessors::node_type, which is usually
|
|
// a pointer type. The nodes have a link back to their parent.
|
|
//
|
|
// The Accessors class provides the following static member functions:
|
|
//
|
|
// - Accessors::child (NODE, INDEX)
|
|
// INDEX is guaranteed to be 0 or 1. If INDEX is 0, return a reference
|
|
// to where NODE's left child is stored, otherwise return a reference
|
|
// to where NODE's right child is stored.
|
|
//
|
|
// - Accessors::parent (NODE)
|
|
// Return a reference to where NODE's parent is stored.
|
|
template<typename Accessors>
|
|
class rootless_splay_tree
|
|
: public base_splay_tree<splay_tree_accessors_with_parent<Accessors>>
|
|
{
|
|
using full_accessors = splay_tree_accessors_with_parent<Accessors>;
|
|
using parent = base_splay_tree<full_accessors>;
|
|
|
|
public:
|
|
using rooted = rooted_splay_tree<full_accessors>;
|
|
|
|
using typename Accessors::node_type;
|
|
|
|
// Remove NODE from the splay tree. Return the node that replaces it,
|
|
// or null if NODE had no children.
|
|
//
|
|
// Complexity: O(1) if removing the maximum or minimum node.
|
|
// Otherwise amortized O(log N), worst-cast O(N).
|
|
static node_type remove_node (node_type node);
|
|
|
|
// Splay NODE so that it becomes the root of the splay tree.
|
|
//
|
|
// Complexity: amortized O(log N), worst-cast O(N).
|
|
static void splay (node_type node);
|
|
|
|
// Like splay, but take advantage of the fact that NODE is known to be
|
|
// the minimum node in the tree.
|
|
//
|
|
// Complexity: amortized O(log N), worst-cast O(N).
|
|
static void splay_known_min_node (node_type node);
|
|
|
|
// Like splay, but take advantage of the fact that NODE is known to be
|
|
// the maximum node in the tree.
|
|
//
|
|
// Complexity: amortized O(log N), worst-cast O(N).
|
|
static void splay_known_max_node (node_type node);
|
|
|
|
// Splay NODE while looking for an ancestor node N for which PREDICATE (N)
|
|
// is true. If such an ancestor node exists, stop the splay operation
|
|
// early and return PREDICATE (N). Otherwise, complete the splay operation
|
|
// and return DEFAULT_RESULT. In the latter case, NODE is now the root of
|
|
// the splay tree.
|
|
//
|
|
// Note that this routine only examines nodes that happen to be ancestors
|
|
// of NODE. It does not search the full tree.
|
|
//
|
|
// Complexity: amortized O(P log N), worst-cast O(P N), where P is the
|
|
// complexity of the predicate.
|
|
template<typename DefaultResult, typename Predicate>
|
|
static auto splay_and_search (node_type node, DefaultResult default_result,
|
|
Predicate predicate)
|
|
-> decltype (predicate (node, 0));
|
|
|
|
// NODE1 and NODE2 are known to belong to the same splay tree. Return:
|
|
//
|
|
// -1 if NODE1 < NODE2
|
|
// 0 if NODE1 == NODE2
|
|
// 1 if NODE1 > NODE2
|
|
//
|
|
// Complexity: amortized O(log N), worst-cast O(N).
|
|
static int compare_nodes (node_type node1, node_type node2);
|
|
|
|
protected:
|
|
using parent::get_child;
|
|
using parent::set_child;
|
|
using parent::promote_child;
|
|
|
|
static node_type get_parent (node_type);
|
|
using parent::set_parent;
|
|
|
|
static unsigned int child_index (node_type, node_type);
|
|
|
|
static int compare_nodes_one_way (node_type, node_type);
|
|
|
|
template<unsigned int N>
|
|
static void splay_known_limit (node_type);
|
|
};
|
|
|
|
// Provide rootless splay tree routines for nodes of type Node.
|
|
// The child nodes are stored in a member variable:
|
|
//
|
|
// Node m_children[2];
|
|
//
|
|
// and the parent node is stored in a member variable:
|
|
//
|
|
// Node m_parent;
|
|
template<typename Node>
|
|
using default_rootless_splay_tree
|
|
= rootless_splay_tree<default_splay_tree_accessors_with_parent<Node>>;
|
|
|
|
#include "splay-tree-utils.tcc"
|