geos/log/2024-03-26.md
2024-03-26 20:47:51 +01:00

13 KiB

Writing an OS in rust

Introduction

I have tried multiple times to write an OS, but have always failed. Time to fail again :). I will be writing down my progress here, and maybe share it some day. I have previously used osdev to learn and now I also use OS in Rust.

Cross-compilation

The first step to making an OS is of course installing the correct compilers.

binutils

Binutils is needed for linking and assembling. To install binutils I began by downloading the latest version from sourceware into the repository root directory. After that I ran these commands in the repository:

tar -xzf binutils-x.y.z.tar.xz # Extract the source code
mv binutils-x.y.z binutils # Move source into a binutils directory
cd binutils
mkdir build-binutils # Create build directory
../configure --target=i686-elf --prefix=../../opt --with-sysroot --disable-nls --disable-werror
make # Compile
make install # Install

gcc

Gcc is needed for eventual C code and as a frontend for the linker. To install gcc I began by downloading the source code from mirrorservice into the repository directory. After I downloaded gcc I ran these commands:

tar -xzf gcc-x.y.z.tar.xz # Extract the source code
mv gcc-x.y.z gcc # Move source into a binutils directory
cd gcc
mkdir build-gcc # Create build directory
../configure --target=i686-elf --prefix=../../opt --disable-nls --enable-languages=c,c++ --without-headers
make all-gcc # Compile gcc
make all-target-libgcc # Compile libgcc
make install-gcc # Install gcc
make install-target-libgcc # Install libgcc

In order to add gcc and binutils to $PATH I added this line to shellHook in shell.nix:

export PATH="$PATH:$PWD/opt/bin"

rustup

Rustup is needed to install the correct target. To make anyone able to replicate my toolchain, I used nix. Following this tutorial, I got rustup installed. I also added

rustup component add rust-analyzer
rustup component add rust-src

to shellHook to add the necessary components for IDEs and for compiling to custom targets.

In the end, shell.nix looked like this:

{ pkgs ? import <nixpkgs> {} }:

pkgs.mkShell rec {
	buildInputs = with pkgs; [
      clang
      llvmPackages_17.bintools
      rustup
	  qemu
      grub2
      libisoburn
      bison
      flex
      gmp
      libmpc
      mpfr
      texinfo
      isl
    ];
    RUSTC_VERSION = "nightly"; # Required for some experimental cargo features
    hardeningDisable = [ "all" ]; # Required to compile gcc
    LIBCLANG_PATH = pkgs.lib.makeLibraryPath [ pkgs.llvmPackages_latest.libclang.lib ];
	shellHook = ''
      rustup component add rust-analyzer
      rustup component add rust-src # Needed for compiling to a custom target
      export PATH=$PATH:''${CARGO_HOME:-~/.cargo}/bin
      export PATH=$PATH:''${RUSTUP_HOME:-~/.rustup}/toolchains/nightly-x86_64-unknown-linux-gnu/bin/
      export PATH="$PATH:$PWD/opt/bin"
      '';
    # Add glibc, clang, glib, and other headers to bindgen search path
    BINDGEN_EXTRA_CLANG_ARGS =
    # Includes normal include path
    (builtins.map (a: ''-I"${a}/include"'') [
      # add dev libraries here (e.g. pkgs.libvmi.dev)
      pkgs.glibc.dev
    ])
    # Includes with special directory paths
    ++ [
      ''-I"${pkgs.llvmPackages_latest.libclang.lib}/lib/clang/${pkgs.llvmPackages_latest.libclang.version}/include"''
      ''-I"${pkgs.glib.dev}/include/glib-2.0"''
      ''-I${pkgs.glib.out}/lib/glib-2.0/include/''
    ];
}

Bootstrap assembly

To boot the operating system you need a bootloader. For this project I will just be using grub. But to use grub, grub needs to know how to boot your OS. To tell this to grub you need to have a header in your binary file. In order to achieve this I made an assembly file named boot.s containing this:

/* Declare constants for the multiboot header. */
.set ALIGN,    1<<0             /* align loaded modules on page boundaries */
.set MEMINFO,  1<<1             /* provide memory map */
.set FLAGS,    ALIGN | MEMINFO  /* this is the Multiboot 'flag' field */
.set MAGIC,    0x1BADB002       /* 'magic number' lets bootloader find the header */
.set CHECKSUM, -(MAGIC + FLAGS) /* checksum of above, to prove we are multiboot */

/*
Declare a multiboot header that marks the program as a kernel. These are magic
values that are documented in the multiboot standard. The bootloader will
search for this signature in the first 8 KiB of the kernel file, aligned at a
32-bit boundary. The signature is in its own section so the header can be
forced to be within the first 8 KiB of the kernel file.
*/
.section .multiboot
.align 4
.long MAGIC
.long FLAGS
.long CHECKSUM

/*
The multiboot standard does not define the value of the stack pointer register
(esp) and it is up to the kernel to provide a stack. This allocates room for a
small stack by creating a symbol at the bottom of it, then allocating 16384
bytes for it, and finally creating a symbol at the top. The stack grows
downwards on x86. The stack is in its own section so it can be marked nobits,
which means the kernel file is smaller because it does not contain an
uninitialized stack. The stack on x86 must be 16-byte aligned according to the
System V ABI standard and de-facto extensions. The compiler will assume the
stack is properly aligned and failure to align the stack will result in
undefined behavior.
*/
.section .bss
.align 16
stack_bottom:
.skip 16384 # 16 KiB
stack_top:

/*
The linker script specifies _start as the entry point to the kernel and the
bootloader will jump to this position once the kernel has been loaded. It
doesn't make sense to return from this function as the bootloader is gone.
*/
.section .text
.global _start
.type _start, @function
_start:
	/*
	The bootloader has loaded us into 32-bit protected mode on a x86
	machine. Interrupts are disabled. Paging is disabled. The processor
	state is as defined in the multiboot standard. The kernel has full
	control of the CPU. The kernel can only make use of hardware features
	and any code it provides as part of itself. There's no printf
	function, unless the kernel provides its own <stdio.h> header and a
	printf implementation. There are no security restrictions, no
	safeguards, no debugging mechanisms, only what the kernel provides
	itself. It has absolute and complete power over the
	machine.
	*/

	/*
	To set up a stack, we set the esp register to point to the top of the
	stack (as it grows downwards on x86 systems). This is necessarily done
	in assembly as languages such as C cannot function without a stack.
	*/
	mov $stack_top, %esp

	/*
	This is a good place to initialize crucial processor state before the
	high-level kernel is entered. It's best to minimize the early
	environment where crucial features are offline. Note that the
	processor is not fully initialized yet: Features such as floating
	point instructions and instruction set extensions are not initialized
	yet. The GDT should be loaded here. Paging should be enabled here.
	C++ features such as global constructors and exceptions will require
	runtime support to work as well.
	*/

	/*
	Enter the high-level kernel. The ABI requires the stack is 16-byte
	aligned at the time of the call instruction (which afterwards pushes
	the return pointer of size 4 bytes). The stack was originally 16-byte
	aligned above and we've pushed a multiple of 16 bytes to the
	stack since (pushed 0 bytes so far), so the alignment has thus been
	preserved and the call is well defined.
	*/
	call kernel_main

	/*
	If the system has nothing more to do, put the computer into an
	infinite loop. To do that:
	1) Disable interrupts with cli (clear interrupt enable in eflags).
	   They are already disabled by the bootloader, so this is not needed.
	   Mind that you might later enable interrupts and return from
	   kernel_main (which is sort of nonsensical to do).
	2) Wait for the next interrupt to arrive with hlt (halt instruction).
	   Since they are disabled, this will lock up the computer.
	3) Jump to the hlt instruction if it ever wakes up due to a
	   non-maskable interrupt occurring or due to system management mode.
	*/
	cli
1:	hlt
	jmp 1b

/*
Set the size of the _start symbol to the current location '.' minus its start.
This is useful when debugging or when you implement call tracing.
*/
.size _start, . - _start

This file creates a multiboot header and calls kernel_main.

To assemble this I used the GNU assembler we compiled earlier:

i686-elf-as -o boot.o boot.s

Linking

What is it?

In order to combine boot.s and the kernel we need to do something called "linking". This will combine all the object files into a raw binary. An object file is a like a half done executable. It will contain references in ascii to for example printf. This can't be ran directly, because it doesn't know where printf is. When you link the object file, it combines your object file with stdio, which contains printf.

For an operating system

I have to combine boot.s and the kernel in a specific way to preserve the multiboot header. To do this I can create a linker script that tells the linker how to link the object files. To do this I created a file called linker.ld in the repository root, which contains this:

/* The bootloader will look at this image and start execution at the symbol
   designated as the entry point. */
ENTRY(_start)
 
/* Tell where the various sections of the object files will be put in the final
   kernel image. */
SECTIONS
{
	/* Start offset */
	. = 2M;
 
	/* First put the multiboot header, as it is required to be put very early
	   in the image or the bootloader won't recognize the file format.
	   Next we'll put the .text section. */
	.text BLOCK(4K) : ALIGN(4K)
	{
		*(.multiboot)
		*(.text)
	}
 
	/* Read-only data. */
	.rodata BLOCK(4K) : ALIGN(4K)
	{
		*(.rodata)
	}
 
	/* Read-write data (initialized) */
	.data BLOCK(4K) : ALIGN(4K)
	{
		*(.data)
	}
 
	/* Read-write data (uninitialized) and stack */
	.bss BLOCK(4K) : ALIGN(4K)
	{
		*(COMMON)
		*(.bss)
	}
 
	/* The compiler may produce other sections, by default it will put them in
	   a segment with the same name. Simply add stuff here as needed. */
}

I specified that I want to use this script in i686-bare-metal.json.

Kernel

The last thing that boot.s does is that it calls kernel_main. This is defined in a rust file. To setup the rust project I used cargo new kernel. This creates an (not entirely) empty rust project called kernel.

Target

By default rust will compile to x86_64-unknown-linux-gnu, but to make it compile to x86 without an OS and with our own linker script I needed to define a custom target. In kernel/i686-bare-metal.json I put this

{
  "llvm-target": "i686-unknown-none",
  "data-layout": "e-m:e-p:32:32-p270:32:32-p271:32:32-p272:64:64-i128:128-f64:32:64-f80:32-n8:16:32-S128",
  "arch": "x86",
  "target-endian": "little",
  "target-pointer-width": "32",
  "target-c-int-width": "32",
  "os": "none",
  "executables": true,
  "linker-flavor": "gcc",
  "linker": "i686-elf-gcc",
  "panic-strategy": "abort",
  "disable-redzone": true,
  "features": "-sse,+soft-float",
  "dynamic-linking": false,
  "relocation-model": "pic",
  "code-model": "kernel",
  "exe-suffix": ".elf",
  "has-rpath": false,
  "no-default-libraries": true,
  "position-independent-executables": false,
  "pre-link-args": {
    "gcc": ["-T", "../linker.ld", "-ffreestanding", "-nostdlib", "-lgcc", "../build/boot.o"]
  }
}

This tells the compiler to compile to 32-bit x86:

"llvm-target": "i686-unknown-none",
"arch": "x86",
"target-pointer-width": "32",
"target-c-int-width": "32",

To use gcc for linking:

"linker-flavor": "gcc", # Tells the compiler that we're using gcc
"linker": "i686-elf-gcc", # Tells the compiler what gcc executable we want to use

And this tells rust to link this with boot.s, without a standard library, freestanding and using my build script ../../linker.ld.

To use this custom target I needed to create a cargo configuration. To do this I wrote this in kernel/.cargo/config.toml

[build]
target = "i686-unknown-bare.json" # Use the custom target

[unstable]
build-std-features = ["compiler-builtins-mem"] # To use a custom target, I need to manually compile the standard library.
build-std = ["core", "compiler_builtins"]

Code

Just to test the kernel I put this in kernel/src/main.rs

#![no_std] // Don't compile with std
#![no_main] // Don't compile with a main function

#[no_mangle]
fn kernel_main() {
    let vga_buffer = 0xb8000 as *mut u8; // Make a pointer to address 0xB8000

    let string: &[u8] = b":3"; // Define a string to print
    for (i, &byte) in string.iter().enumerate() { // For every character in the string
        unsafe {
            *vga_buffer.offset(i as isize * 2) = byte; // Print the character
            *vga_buffer.offset(i as isize * 2 + 1) = 0xf; // Set the color to white
        }
    }


    loop {} // End of program
}
 
#[panic_handler]
fn panic(_info: &core::panic::PanicInfo) -> ! {
    loop {}
}

Building the kernel

To build the kernel I just run cargo build in the kernel directory. This will produce a binary called kernel/target/i686-bare-metal/debug/kernel.elf. I now have a multiboot enabled kernel :)

File structure

geos/
| opt/
| | gcc and binutils binaries and lib.
| kernel/
| | rust project
| gcc/
| | gcc source code
| binutils
| | binutils source code