492 lines
16 KiB
C
492 lines
16 KiB
C
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// Splay tree utilities -*- C++ -*-
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// Copyright (C) 2020-2023 Free Software Foundation, Inc.
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//
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// This file is part of GCC.
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//
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// GCC is free software; you can redistribute it and/or modify it under
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// the terms of the GNU General Public License as published by the Free
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// Software Foundation; either version 3, or (at your option) any later
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// version.
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//
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// GCC is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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// for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with GCC; see the file COPYING3. If not see
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// <http://www.gnu.org/licenses/>.
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// Implement splay tree node accessors for a class that stores its
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// two child nodes in a member variable of the form:
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//
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// Node m_children[2];
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template<typename Node>
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class default_splay_tree_accessors
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{
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public:
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using node_type = Node;
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static auto
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child (node_type node, unsigned int index)
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-> decltype (node->m_children[index]) &
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{
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return node->m_children[index];
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}
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};
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// Implement splay tree node accessors for a class that stores its
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// two child nodes in a member variable of the form:
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//
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// Node m_children[2];
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//
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// and also stores its parent node in a member variable of the form:
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//
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// Node m_parent;
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template<typename Node>
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class default_splay_tree_accessors_with_parent
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: public default_splay_tree_accessors<Node>
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{
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public:
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using node_type = Node;
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static auto
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parent (node_type node) -> decltype (node->m_parent) &
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{
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return node->m_parent;
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}
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};
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// Base is a splay tree accessor class for nodes that have no parent field.
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// Base therefore provides a Base::child method but does not provide a
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// Base::parent method. Extend Base with dummy routines for setting the
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// parent, which is a no-op when the parent is not stored.
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template<typename Base>
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class splay_tree_accessors_without_parent : public Base
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{
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public:
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using typename Base::node_type;
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static void set_parent (node_type, node_type) {}
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};
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// Base is splay tree accessor class for nodes that have a parent field.
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// Base therefore provides both Base::child and Base::parent methods.
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// Extend Base with routines for setting the parent.
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template<typename Base>
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class splay_tree_accessors_with_parent : public Base
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{
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public:
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using typename Base::node_type;
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// Record that NODE's parent is now NEW_PARENT.
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static void
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set_parent (node_type node, node_type new_parent)
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{
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Base::parent (node) = new_parent;
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}
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};
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// A base class that provides some splay tree operations that are common
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// to both rooted_splay_tree and rootless_splay_tree.
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//
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// Nodes in the splay tree have type Accessors::node_type; this is
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// usually a pointer type. The Accessors class provides the following
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// static member functions for accessing nodes:
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//
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// - Accessors::child (NODE, INDEX)
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// INDEX is guaranteed to be 0 or 1. If INDEX is 0, return a reference
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// to where NODE's left child is stored, otherwise return a reference
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// to where NODE's right child is stored.
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//
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// - Accessors::set_parent (NODE, PARENT)
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// Record that NODE's parent node is now PARENT.
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template<typename Accessors>
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class base_splay_tree : protected Accessors
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{
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public:
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using typename Accessors::node_type;
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// INDEX is either 0 or 1. If INDEX is 0, insert CHILD immediately
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// before NODE, otherwise insert CHILD immediately after NODE.
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//
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// Complexity: O(1).
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static void insert_child (node_type node, unsigned int index,
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node_type child);
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// Print NODE and its child nodes to PP for debugging purposes,
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// using PRINTER (PP, N) to print the data for node N.
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template<typename Printer>
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static void print (pretty_printer *pp, node_type node, Printer printer);
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protected:
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using Accessors::set_parent;
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static node_type get_child (node_type, unsigned int);
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static void set_child (node_type, unsigned int, node_type);
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static node_type promote_child (node_type, unsigned int);
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static void promote_child (node_type, unsigned int, node_type);
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template<unsigned int N>
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static node_type splay_limit (node_type);
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static node_type remove_node_internal (node_type);
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template<typename Printer>
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static void print (pretty_printer *pp, node_type node, Printer printer,
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char, vec<char> &);
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};
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// This class provides splay tree routines for cases in which the root
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// of the splay tree is known. It works with both nodes that store
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// their parent node and nodes that don't.
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//
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// The class is lightweight: it only contains a single root node.
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template<typename Accessors>
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class rooted_splay_tree : public base_splay_tree<Accessors>
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{
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using parent = base_splay_tree<Accessors>;
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public:
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using typename Accessors::node_type;
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protected:
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// The root of the splay tree, or node_type () if the tree is empty.
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node_type m_root;
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public:
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rooted_splay_tree () : m_root () {}
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// Construct a tree with the specified root node.
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rooted_splay_tree (node_type root) : m_root (root) {}
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// Return the root of the tree.
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node_type root () const { return m_root; }
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// Return true if the tree contains any nodes.
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explicit operator bool () const { return m_root; }
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// Dereference the root node.
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node_type operator-> () { return m_root; }
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// Insert NEW_NODE into the splay tree, if no equivalent node already
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// exists. For a given node N, COMPARE (N) should return:
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//
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// - a negative value if NEW_NODE should come before N
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// - zero if NEW_NODE and N are the same
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// - a positive value if NEW_NODE should come after N
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//
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// Return true if NEW_NODE was inserted.
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//
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// On return, NEW_NODE or its equivalent is the root of the tree.
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//
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// Complexity: amortized O(C log N), worst-cast O(C N), where C is
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// the complexity of the comparison.
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template<typename Comparator>
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bool insert (node_type new_node, Comparator compare);
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// Insert NEW_NODE into the splay tree, given that NEW_NODE is the
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// maximum node of the new tree. On return, NEW_NODE is also the
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// root of the tree.
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//
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// Complexity: O(1).
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void insert_max_node (node_type new_node);
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// Splice NEXT_TREE onto this one, given that all nodes in NEXT_TREE
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// are greater than the maximum node in this tree. NEXT_TREE should
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// not be used afterwards.
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//
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// Complexity: O(1) if the root of the splay tree is already the maximum
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// node. Otherwise amortized O(log N), worst-cast O(N).
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void splice_next_tree (rooted_splay_tree next_tree);
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// The root of the tree is currently the maximum node. Replace it
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// with NEW_NODE.
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//
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// Complexity: O(1).
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void replace_max_node_at_root (node_type new_node);
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// Remove the root node of the splay tree.
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//
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// Complexity: O(1) if removing the maximum or minimum node.
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// Otherwise amortized O(log N), worst-cast O(N).
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void remove_root ();
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// Split the left child of the current root out into a separate tree
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// and return the new tree.
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rooted_splay_tree split_before_root ();
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// Split the right child of the current root out into a separate tree
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// and return the new tree.
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rooted_splay_tree split_after_root ();
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// If the root is not the minimum node of the splay tree, bring the previous
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// node to the root and return true, otherwise return false.
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//
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// Complexity: amortized O(log N), worst-cast O(N).
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bool splay_prev_node ();
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// If the root is not the maximum node of the splay tree, bring the next
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// node to the root and return true, otherwise return false.
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//
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// Complexity: amortized O(log N), worst-cast O(N).
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bool splay_next_node ();
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// Bring the minimum node of the splay tree to the root.
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//
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// Complexity: amortized O(log N), worst-cast O(N).
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void splay_min_node ();
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// Bring the maximum node of the splay tree to the root.
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//
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// Complexity: amortized O(log N), worst-cast O(N).
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void splay_max_node ();
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// Return the minimum node of the splay tree, or node_type () if the
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// tree is empty. On return, the minimum node (if any) is also the
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// root of the tree.
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//
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// Complexity: amortized O(log N), worst-cast O(N).
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node_type min_node ();
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// Return the maximum node of the splay tree, or node_type () if the
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// tree is empty. On return, the maximum node (if any) is also the
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// root of the tree.
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//
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// Complexity: amortized O(log N), worst-cast O(N).
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node_type max_node ();
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// Search the splay tree. For a given node N, COMPARE (N) should return:
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//
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// - a negative value if N is bigger than the node being searched for
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// - zero if N is the node being searched for
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// - a positive value if N is smaller than the node being searched for
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//
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// If the node that COMPARE is looking for exists, install it as the root
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// node of the splay tree. Otherwise, arbitrarily pick either:
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//
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// - the maximum node that is smaller than the node being searched for or
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// - the minimum node that is bigger than the node being searched for
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//
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// and install that node as the root instead.
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//
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// Return the result of COMPARE for the new root.
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//
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// This form of lookup is intended for cases in which both the following
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// are true:
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//
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// (a) The work that COMPARE needs to do to detect if a node is too big
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// is the same as the work that COMPARE needs to do to detect if a
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// node is too small. (This is not true of range comparisons,
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// for example.)
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//
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// (b) COMPARE is (or might be) relatively complex.
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//
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// This form of lookup is also useful if the items being compared naturally
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// provide a <=>-style comparison result, without the result having to be
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// forced by the equivalent of a ?: expression.
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//
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// The implementation only invokes COMPARE once per node.
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//
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// Complexity: amortized O(C log N), worst-cast O(C N), where C is
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// the complexity of the comparison.
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template<typename Comparator>
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auto lookup (Comparator compare) -> decltype (compare (m_root));
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// Search the splay tree. For a given node N, WANT_SOMETHING_SMALLER (N)
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// is true if N is too big and WANT_SOMETHING_BIGGER (N) is true if N
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// is too small. Both functions return false if N is the node being
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// searched for.
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//
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// If the node that is being searched for exists, install it as the root
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// node of the splay tree and return 0. Otherwise, arbitrarily choose
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// between these two options:
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//
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// - Install the maximum node that is smaller than the node being
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// searched for as the root of the splay tree and return 1.
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//
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// - Install the minimum node that is bigger than the node being
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// searched for and return -1.
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//
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// This form of lookup is intended for cases in which either of the
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// following are true:
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//
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// (a) WANT_SOMETHING_SMALLER and WANT_SOMETHING_BIGGER test different
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// parts of the node's data. For example, when comparing ranges,
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// WANT_SOMETHING_SMALLER would test the lower limit of the given
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// node's range while WANT_SOMETHING_BIGGER would test the upper
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// limit of the given node's range.
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//
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// (b) There is no significant overhead to calling both
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// WANT_SOMETHING_SMALLER and WANT_SOMETHING_BIGGER for the same node.
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//
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// Complexity: amortized O(C log N), worst-cast O(C N), where C is
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// the complexity of the comparisons.
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template<typename LeftPredicate, typename RightPredicate>
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int lookup (LeftPredicate want_something_smaller,
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RightPredicate want_something_bigger);
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// Keep the ability to print subtrees.
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using parent::print;
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// Print the tree to PP for debugging purposes, using PRINTER (PP, N)
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// to print the data for node N.
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template<typename Printer>
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void print (pretty_printer *pp, Printer printer) const;
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protected:
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using parent::get_child;
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using parent::set_child;
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using parent::promote_child;
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using parent::set_parent;
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template<unsigned int N>
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bool splay_neighbor ();
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};
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// Provide splay tree routines for nodes of type Accessors::node_type,
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// which doesn't have a parent field. Use Accessors::child to access
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// the children of a node.
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template<typename Accessors>
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using splay_tree_without_parent
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= rooted_splay_tree<splay_tree_accessors_without_parent<Accessors>>;
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// A splay tree for nodes of type Node, which is usually a pointer type.
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// The child nodes are stored in a member variable:
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//
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// Node m_children[2];
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//
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// Node does not have a parent field.
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template<typename Node>
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using default_splay_tree
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= splay_tree_without_parent<default_splay_tree_accessors<Node>>;
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// A simple splay tree node that stores a value of type T.
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template<typename T>
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class splay_tree_node
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{
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friend class default_splay_tree_accessors<splay_tree_node *>;
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public:
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splay_tree_node () = default;
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splay_tree_node (T value) : m_value (value), m_children () {}
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T &value () { return m_value; }
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const T &value () const { return m_value; }
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private:
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T m_value;
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splay_tree_node *m_children[2];
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};
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// A splay tree whose nodes hold values of type T.
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template<typename T>
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using splay_tree = default_splay_tree<splay_tree_node<T> *>;
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// Provide splay tree routines for cases in which the root of the tree
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// is not explicitly stored.
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//
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// The nodes of the tree have type Accessors::node_type, which is usually
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// a pointer type. The nodes have a link back to their parent.
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//
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// The Accessors class provides the following static member functions:
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//
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// - Accessors::child (NODE, INDEX)
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// INDEX is guaranteed to be 0 or 1. If INDEX is 0, return a reference
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// to where NODE's left child is stored, otherwise return a reference
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// to where NODE's right child is stored.
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//
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// - Accessors::parent (NODE)
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// Return a reference to where NODE's parent is stored.
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template<typename Accessors>
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class rootless_splay_tree
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: public base_splay_tree<splay_tree_accessors_with_parent<Accessors>>
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{
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using full_accessors = splay_tree_accessors_with_parent<Accessors>;
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using parent = base_splay_tree<full_accessors>;
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public:
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using rooted = rooted_splay_tree<full_accessors>;
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using typename Accessors::node_type;
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// Remove NODE from the splay tree. Return the node that replaces it,
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// or null if NODE had no children.
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//
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// Complexity: O(1) if removing the maximum or minimum node.
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// Otherwise amortized O(log N), worst-cast O(N).
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static node_type remove_node (node_type node);
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// Splay NODE so that it becomes the root of the splay tree.
|
||
|
//
|
||
|
// Complexity: amortized O(log N), worst-cast O(N).
|
||
|
static void splay (node_type node);
|
||
|
|
||
|
// Like splay, but take advantage of the fact that NODE is known to be
|
||
|
// the minimum node in the tree.
|
||
|
//
|
||
|
// Complexity: amortized O(log N), worst-cast O(N).
|
||
|
static void splay_known_min_node (node_type node);
|
||
|
|
||
|
// Like splay, but take advantage of the fact that NODE is known to be
|
||
|
// the maximum node in the tree.
|
||
|
//
|
||
|
// Complexity: amortized O(log N), worst-cast O(N).
|
||
|
static void splay_known_max_node (node_type node);
|
||
|
|
||
|
// Splay NODE while looking for an ancestor node N for which PREDICATE (N)
|
||
|
// is true. If such an ancestor node exists, stop the splay operation
|
||
|
// early and return PREDICATE (N). Otherwise, complete the splay operation
|
||
|
// and return DEFAULT_RESULT. In the latter case, NODE is now the root of
|
||
|
// the splay tree.
|
||
|
//
|
||
|
// Note that this routine only examines nodes that happen to be ancestors
|
||
|
// of NODE. It does not search the full tree.
|
||
|
//
|
||
|
// Complexity: amortized O(P log N), worst-cast O(P N), where P is the
|
||
|
// complexity of the predicate.
|
||
|
template<typename DefaultResult, typename Predicate>
|
||
|
static auto splay_and_search (node_type node, DefaultResult default_result,
|
||
|
Predicate predicate)
|
||
|
-> decltype (predicate (node, 0));
|
||
|
|
||
|
// NODE1 and NODE2 are known to belong to the same splay tree. Return:
|
||
|
//
|
||
|
// -1 if NODE1 < NODE2
|
||
|
// 0 if NODE1 == NODE2
|
||
|
// 1 if NODE1 > NODE2
|
||
|
//
|
||
|
// Complexity: amortized O(log N), worst-cast O(N).
|
||
|
static int compare_nodes (node_type node1, node_type node2);
|
||
|
|
||
|
protected:
|
||
|
using parent::get_child;
|
||
|
using parent::set_child;
|
||
|
using parent::promote_child;
|
||
|
|
||
|
static node_type get_parent (node_type);
|
||
|
using parent::set_parent;
|
||
|
|
||
|
static unsigned int child_index (node_type, node_type);
|
||
|
|
||
|
static int compare_nodes_one_way (node_type, node_type);
|
||
|
|
||
|
template<unsigned int N>
|
||
|
static void splay_known_limit (node_type);
|
||
|
};
|
||
|
|
||
|
// Provide rootless splay tree routines for nodes of type Node.
|
||
|
// The child nodes are stored in a member variable:
|
||
|
//
|
||
|
// Node m_children[2];
|
||
|
//
|
||
|
// and the parent node is stored in a member variable:
|
||
|
//
|
||
|
// Node m_parent;
|
||
|
template<typename Node>
|
||
|
using default_rootless_splay_tree
|
||
|
= rootless_splay_tree<default_splay_tree_accessors_with_parent<Node>>;
|
||
|
|
||
|
#include "splay-tree-utils.tcc"
|